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Changelog

Release history for Pivot Tool.


1.5.1

  • Added instance support via Instance Tool integration
  • Added Pivot Tool to the Tools menu for easier access
  • Improved socket list usability and presentation

1.5

  • Added Socket Panel to easily convert between Pivot and Socket
  • Added context menu option in the Preset widget to instantly create sockets from a preset cube
  • Added World Space toggle button for Copy/Paste Pivot operations
  • Fixed an issue where copying the Pivot in World Space did not work correctly

1.4.1

  • Actor Align now defaults to First-to-Last alignment mode, with the old Min/Max alignment behavior available as options
  • Paste button icon now cycles colors (Gold, Green, Blue) to indicate pivot value changes
  • Improved tool panel layout responsiveness
  • Relocated Change Log and Help to a new About menu section

1.4

  • Added button icons
  • Closer alignment with the Unreal Engine 5 default UI style
  • Organized options into dropdown menus for a cleaner layout
  • Reordered the most-used buttons (Snap Vertex, Copy/Paste, All) for improved workflow efficiency
  • Brighter preset buttons for better visibility
  • Improved UI flow with better vertical layout support
  • Added an options menu to show or hide: Snap & Offset, Actor Pivots, Align Actors, and Bake Pivots
  • Unified Vertex Snap logic between preset vertex mode and manual vertex snap action
  • Added mini help for preset navigation
  • Fixed bounds calculation and vertex snapping for SplineMesh
  • Fixed vertex snapping on Nanite meshes, which previously snapped proxy mesh data

1.3.7

  • Added icons for Actor Pivot, Align Actor, and Mesh Pivot
  • Added help text
  • Defaulted to a smaller pivot preset widget size
  • Added Shift + Mousewheel to toggle single preset mode
  • Added mouse wheel preset switching in single preset mode
  • Added Ctrl + Mousewheel to scale the pivot preset widget
  • Added more customizable options for previewing pivots in Editor Preferences > Pivot Tool

1.3.6

  • Added Unreal Engine 5 support
  • Added the BakeMeshPivotRelative Blueprint function

1.3.5

  • Added Match Actor to bake a mesh pivot to match another selected actor's pivot

1.3.4

  • Added the ability to view the changelog inside the tool
  • Hide Align Actors toolbar by default
  • Added experimental Unreal Engine 5.0 support, bundled with the 4.27 release

1.3.3

  • Added BakeMeshPivot to the Blueprint library
  • Fixed material shifting on some baked meshes

1.3.2

  • Added Freeze Scale when baking a mesh
  • Added an option to keep referenced static mesh actors in place after a mesh is baked

1.3.1

  • Pivot preview sphere size is now based on actor bounds instead of a fixed size
  • Added more preview shape options: Off, Point, or Coordinate only

1.3.0

  • UI now auto-wraps inside the Pivot Tool window
  • Added Ctrl + Mousewheel to change the scale of preset widgets
  • Added Single Preset Mode, with mouse wheel switching between preset widget types
  • Added an option to copy and paste pivots in world space

1.2.1

  • Added Unreal Engine 4.23 support

1.2.0

  • Added Align Actors
  • Added Unreal Engine 4.22 support

1.1.0.1

  • Fixed Text UI mode defaulting on

1.1.0

  • Added Text UI mode to display Pivot Presets as text buttons
  • Added Last Selected Mode to apply a pivot preset to the last selected actor and set other selected actors to the same pivot
  • Snap to Vertex now uses the current widget location instead of the actor pivot point
  • Added a scrollbar to the options UI

1.0.9

  • Minor code cleanup for non-unity builds
  • Added Unreal Engine 4.20 support

1.0.8

  • Now broadcasts the asset reimported event after a pivot is baked into a static mesh
  • Fixed the Pivot Tool toolbar icon missing in small icon mode

1.0.7

  • Added Offset to apply an offset to the current selected actors' pivots
  • Added Snap to Vertex to snap the current selected actors' pivots to the closest vertex position
  • Added non-unity build support
  • Dropped Unreal Engine 4.14 support

1.0.6

  • Added Pivot Preset Preview, which can be enabled or disabled in Edit > Editor Preferences > Content Editors > Pivot Tool

1.0.5

  • Added Unreal Engine 4.16 support
  • Updated for IWYU header changes
  • Added Children mode, to set the pivot based on an actor and its attached children
  • Can now bake the pivot of multiple static mesh actors at the same time

1.0.4

  • Added support for baking a mesh pivot with non-default build scale

1.0.3

  • Added axis display to the Pivot Preset widget
  • Added saved UI settings
  • Fixed a crash when clicking a pivot preset with no actor selected and Auto Save turned off
  • Minor code cleanup

1.0.2

  • Fixed a bug with Freeze Rotation

1.0.1

  • Added Freeze Rotation
  • Fixed Duplicate and Bake positioning

1.0

  • First release