Changelog¶
Release history for Pivot Tool.
1.5.1¶
- Added instance support via Instance Tool integration
- Added Pivot Tool to the Tools menu for easier access
- Improved socket list usability and presentation
1.5¶
- Added Socket Panel to easily convert between Pivot and Socket
- Added context menu option in the Preset widget to instantly create sockets from a preset cube
- Added World Space toggle button for Copy/Paste Pivot operations
- Fixed an issue where copying the Pivot in World Space did not work correctly
1.4.1¶
- Actor Align now defaults to First-to-Last alignment mode, with the old Min/Max alignment behavior available as options
- Paste button icon now cycles colors (Gold, Green, Blue) to indicate pivot value changes
- Improved tool panel layout responsiveness
- Relocated Change Log and Help to a new About menu section
1.4¶
- Added button icons
- Closer alignment with the Unreal Engine 5 default UI style
- Organized options into dropdown menus for a cleaner layout
- Reordered the most-used buttons (Snap Vertex, Copy/Paste, All) for improved workflow efficiency
- Brighter preset buttons for better visibility
- Improved UI flow with better vertical layout support
- Added an options menu to show or hide: Snap & Offset, Actor Pivots, Align Actors, and Bake Pivots
- Unified Vertex Snap logic between preset vertex mode and manual vertex snap action
- Added mini help for preset navigation
- Fixed bounds calculation and vertex snapping for SplineMesh
- Fixed vertex snapping on Nanite meshes, which previously snapped proxy mesh data
1.3.7¶
- Added icons for Actor Pivot, Align Actor, and Mesh Pivot
- Added help text
- Defaulted to a smaller pivot preset widget size
- Added
Shift + Mousewheelto toggle single preset mode - Added mouse wheel preset switching in single preset mode
- Added
Ctrl + Mousewheelto scale the pivot preset widget - Added more customizable options for previewing pivots in Editor Preferences > Pivot Tool
1.3.6¶
- Added Unreal Engine 5 support
- Added the
BakeMeshPivotRelativeBlueprint function
1.3.5¶
- Added Match Actor to bake a mesh pivot to match another selected actor's pivot
1.3.4¶
- Added the ability to view the changelog inside the tool
- Hide Align Actors toolbar by default
- Added experimental Unreal Engine 5.0 support, bundled with the 4.27 release
1.3.3¶
- Added
BakeMeshPivotto the Blueprint library - Fixed material shifting on some baked meshes
1.3.2¶
- Added Freeze Scale when baking a mesh
- Added an option to keep referenced static mesh actors in place after a mesh is baked
1.3.1¶
- Pivot preview sphere size is now based on actor bounds instead of a fixed size
- Added more preview shape options: Off, Point, or Coordinate only
1.3.0¶
- UI now auto-wraps inside the Pivot Tool window
- Added
Ctrl + Mousewheelto change the scale of preset widgets - Added Single Preset Mode, with mouse wheel switching between preset widget types
- Added an option to copy and paste pivots in world space
1.2.1¶
- Added Unreal Engine 4.23 support
1.2.0¶
- Added Align Actors
- Added Unreal Engine 4.22 support
1.1.0.1¶
- Fixed Text UI mode defaulting on
1.1.0¶
- Added Text UI mode to display Pivot Presets as text buttons
- Added Last Selected Mode to apply a pivot preset to the last selected actor and set other selected actors to the same pivot
- Snap to Vertex now uses the current widget location instead of the actor pivot point
- Added a scrollbar to the options UI
1.0.9¶
- Minor code cleanup for non-unity builds
- Added Unreal Engine 4.20 support
1.0.8¶
- Now broadcasts the asset reimported event after a pivot is baked into a static mesh
- Fixed the Pivot Tool toolbar icon missing in small icon mode
1.0.7¶
- Added Offset to apply an offset to the current selected actors' pivots
- Added Snap to Vertex to snap the current selected actors' pivots to the closest vertex position
- Added non-unity build support
- Dropped Unreal Engine 4.14 support
1.0.6¶
- Added Pivot Preset Preview, which can be enabled or disabled in Edit > Editor Preferences > Content Editors > Pivot Tool
1.0.5¶
- Added Unreal Engine 4.16 support
- Updated for IWYU header changes
- Added Children mode, to set the pivot based on an actor and its attached children
- Can now bake the pivot of multiple static mesh actors at the same time
1.0.4¶
- Added support for baking a mesh pivot with non-default build scale
1.0.3¶
- Added axis display to the Pivot Preset widget
- Added saved UI settings
- Fixed a crash when clicking a pivot preset with no actor selected and Auto Save turned off
- Minor code cleanup
1.0.2¶
- Fixed a bug with Freeze Rotation
1.0.1¶
- Added Freeze Rotation
- Fixed Duplicate and Bake positioning
1.0¶
- First release