Pivot Tool¶
Move actor pivots to any bounding-box point, bake the result into a static mesh, align actors on any axis, and manage mesh sockets without leaving the Unreal Editor viewport.
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Common tasks¶
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Snap pivots to any bounding-box point
Pick from 27 preset positions, including centers, corners, and edge midpoints, and move an actor's pivot with one click. Preview the target before you apply it.
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Bake pivot changes into the mesh
Write the pivot change into the static mesh asset so every instance uses the updated origin. You can also bake rotation or scale into the mesh.
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Align actors with one click
Line up selected actors on X, Y, or Z using their bounding-box min or max, or match them to the last selected actor.
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Create sockets from pivot positions
Turn a pivot position into a mesh socket for attachments, spawning, or snap points in Blueprints.
Get started¶
- Enable the Pivot Tool plugin in the Unreal Editor.
- Open Tools > Nate's Tools > Pivot Tool.
- Select an actor, then click a preset to move its pivot.