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Pivot Tool

Move actor pivots to any bounding-box point, bake the result into a static mesh, align actors on any axis, and manage mesh sockets without leaving the Unreal Editor viewport.

Need the UE4 toolbar workflow?

Use the Legacy UE4 1.0.5 Guide when you need the older toolbar layout, legacy screenshots, or the original UE4-era flow.

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Common tasks

  • Snap pivots to any bounding-box point


    Pick from 27 preset positions, including centers, corners, and edge midpoints, and move an actor's pivot with one click. Preview the target before you apply it.

    Use Pivot Presets

  • Bake pivot changes into the mesh


    Write the pivot change into the static mesh asset so every instance uses the updated origin. You can also bake rotation or scale into the mesh.

    Bake a Mesh Pivot

  • Align actors with one click


    Line up selected actors on X, Y, or Z using their bounding-box min or max, or match them to the last selected actor.

    Align Actors

  • Create sockets from pivot positions


    Turn a pivot position into a mesh socket for attachments, spawning, or snap points in Blueprints.

    Manage Mesh Sockets


Get started

  1. Enable the Pivot Tool plugin in the Unreal Editor.
  2. Open Tools > Nate's Tools > Pivot Tool.
  3. Select an actor, then click a preset to move its pivot.

See the full Quick Start →