Quick start¶
Enable Pivot Tool and move your first pivot in a couple of minutes.
1. Enable the plugin¶
To load Pivot Tool in the editor, open Edit > Plugins, search for Pivot Tool, and enable the checkbox. Restart the editor if Unreal prompts you.
2. Open the Pivot Tool panel¶
To open the tool, choose Tools > Nate's Tools > Pivot Tool. The panel opens as a dockable editor tab, so you can keep it wide, narrow, horizontal, or vertical.
3. Move an actor's pivot with a preset¶
- Select one or more actors in the viewport.
- In the Pivot Preset area, hover over a preset button to preview the target position in the viewport.
- Click the preset button to move the pivot.
The actor's gizmo moves to the selected bounding-box point. The geometry stays in place, and only the pivot origin changes.
Preview before you commit
To verify the target before you click, hover over a preset button and watch the preview indicator in the viewport. Change the preview shape and color in Edit > Editor Preferences > Content Editors > Pivot Tool.
Designed for tight docked layouts
Pivot Tool adapts as the panel shrinks. It wraps controls automatically, shortens or hides some button text in tighter widths, and still lets you work in docked sidebars without losing core actions.
Next: Use Pivot Presets for a breakdown of the preset groups and the options that change how they behave.