Use pivot presets¶
Move an actor's pivot to any bounding-box position with one click. Pivot Tool includes 27 preset points across centers, corners, and edge midpoints, so you can place pivots without typing coordinates.
Preset positions at a glance¶
Presets are organized into four groups:
| Group | Positions | Count |
|---|---|---|
| Bounding Box Center | Center of the entire bounding box | 1 |
| Center | Center, CenterTop, CenterBottom, CenterLeft, CenterRight, CenterFront, CenterBack | 7 |
| Corner | All eight corners of the bounding box (four top, four bottom) | 8 |
| Edge | Midpoint of each of the twelve edges (four top, four mid, four bottom) | 12 |
Apply a preset¶
- Select one or more actors in the viewport.
- In the Pivot Preset area, hover over a preset button to preview the target position in the viewport.
- Click the button to move the pivot to that bounding-box position.
The actor's transform gizmo snaps to the new point. The mesh geometry stays in its current world position.
Auto Save mode
To save each preset result immediately, enable Auto Save. When Auto Save is off, the preset gives you a temporary pivot that you can inspect, tweak, or discard before you click Set.
Preset options¶
Open the options dropdown in the Pivot Preset area to control how presets behave.
Group Mode¶
Use Group Mode to calculate one bounding box across the full selection. The preset then lands on that combined box instead of on each actor separately.
Last Selected Mode¶
Use Last Selected Mode to treat the last selected actor as the reference. Pivot Tool applies the chosen preset to that actor, then aligns the other selected actors to the same pivot result.
Vertex Mode¶
Use Vertex Mode to snap to the nearest vertex instead of the mathematical bounding-box point.
Children Mode¶
Use Children Mode to include attached child actors when Pivot Tool calculates bounds.
Text Mode vs. Graphic Mode¶
Switch between the graphic preset layout and the text-button layout. Both modes produce the same pivot result.
Single Preset Mode¶
Show one preset group at a time instead of all four groups. To change groups, move the mouse wheel over the preset area.
Responsive preset panel behavior¶
The preset area stays usable in narrow docked layouts:
- The preset controls wrap to fit the available width.
- Button labels simplify or disappear at smaller widths so the interactive controls remain reachable.
- Display options move into tighter layouts automatically when space is limited.
- Ctrl + Mousewheel over the preset widgets scales the preset display.
- Shift + Mousewheel toggles single preset mode.
- In Single Preset Mode, use the mouse wheel to switch between preset groups.
Create sockets from a preset group¶
To create sockets from every position in a preset group, right-click the preset overlay and choose Create Sockets.
For more on sockets, see Manage Mesh Sockets.
Next: Set the Actor Pivot to enter an exact offset, copy a pivot between actors, or snap to the nearest vertex.