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Guides

Use these guides to move pivots, bake mesh pivots, align actors, and manage sockets.

In this section

Page What it covers
Use Pivot Presets Choose from 27 bounding-box positions and configure how presets are applied
Set the Actor Pivot Move the pivot with numeric offset, set/reset, copy/paste, and snap to vertex
Bake a Mesh Pivot Write the pivot change into the static mesh asset permanently
Align Actors Line up actors along any axis using min, max, or last-selected reference
Manage Mesh Sockets Create, rename, delete, and focus mesh sockets from pivot positions
Use Blueprint Functions Call BakeMeshPivot and BakeMeshPivotRelative from editor utility scripts

Suggested reading order

If you are new to Pivot Tool, start with Use Pivot Presets, then continue to Set the Actor Pivot. If you already know which pivot position you need, go directly to Bake a Mesh Pivot to make the change permanent.