Guides¶
Use these guides to move pivots, bake mesh pivots, align actors, and manage sockets.
In this section¶
| Page | What it covers |
|---|---|
| Use Pivot Presets | Choose from 27 bounding-box positions and configure how presets are applied |
| Set the Actor Pivot | Move the pivot with numeric offset, set/reset, copy/paste, and snap to vertex |
| Bake a Mesh Pivot | Write the pivot change into the static mesh asset permanently |
| Align Actors | Line up actors along any axis using min, max, or last-selected reference |
| Manage Mesh Sockets | Create, rename, delete, and focus mesh sockets from pivot positions |
| Use Blueprint Functions | Call BakeMeshPivot and BakeMeshPivotRelative from editor utility scripts |
Suggested reading order¶
If you are new to Pivot Tool, start with Use Pivot Presets, then continue to Set the Actor Pivot. If you already know which pivot position you need, go directly to Bake a Mesh Pivot to make the change permanent.