Align actors¶
Align multiple actors on one or more axes. Pivot Tool uses pivot-adjusted bounding-box bounds, so alignment respects any custom pivot position you have set.
Before you begin¶
- Select at least two actors in the viewport. Alignment operates on the current selection.
Align to the last selected actor¶
Line up all selected actors to the last selected actor's position on a chosen axis.
- Select the actors you want to move.
- Hold Ctrl and click the reference actor last.
- In the Align Actors area, click X, Y, or Z to align on that axis.
Every selected actor (except the reference) moves to match the reference actor's position on the chosen axis. Positions on the other axes remain unchanged.
To align on all three axes at once, click All. All selected actors move to the reference actor's exact world position.
Align by bounding-box min or max¶
To switch from last-selected alignment to min/max alignment, open the Align Options menu and enable Min / Max Alignment.
Then align actors by the minimum or maximum extent of their bounding boxes on a given axis.
- Click +X, +Y, or +Z to align the maximum extent on that axis.
- Click -X, -Y, or -Z to align the minimum extent on that axis.
Use this for flush-aligning walls, floors, or modular pieces where you want edges to meet instead of centers to overlap.
Mirror alignment¶
When mirror buttons are visible, clicking a Mirror axis button flips the alignment direction. The selected actors mirror their positions relative to the reference actor on the chosen axis.
Align after setting the pivot
Alignment uses each actor's pivot-adjusted bounds. Change the pivot first with a preset, then align to get edge-to-edge or corner-to-corner placement without manual math.
Next: Manage Mesh Sockets to turn pivot positions into reusable sockets.