Pivot Preset + Offset panel¶
Look up the controls used to move a pivot with presets or typed offsets.
Pivot Preset panel¶
This is the top section of the Pivot Tool window. It contains all 27 bounding-box preset positions.
Preset buttons¶
- Center — moves the pivot to the center of the bounding box. See Use Pivot Presets.
- CenterTop / CenterBottom / CenterLeft / CenterRight / CenterFront / CenterBack — moves the pivot to the center of the corresponding bounding-box face.
- Corner buttons (8 buttons) — moves the pivot to one of the eight bounding-box corners. Labels follow the pattern TopLeftFront, BottomRightBack, and similar combinations.
- Edge buttons (12 buttons) — moves the pivot to the midpoint of a bounding-box edge. Labels follow the pattern TopEdgeLeft, MidEdgeFront, BottomEdgeRight, and similar combinations.
Preset options¶
- Auto Save — when enabled, writes the preset pivot immediately without requiring a separate commit step.
- Group Mode — calculates the bounding box across all selected actors combined.
- Last Selected Mode — uses the last selected actor as the preset reference for the rest of the selection.
- Vertex Mode — snaps to the nearest vertex instead of the mathematical bounding-box point.
- Children Mode — includes child actors when calculating the bounding box.
- Text / Graphic Mode — switches between text buttons and graphical box representation.
- Single Preset Mode — shows one preset group at a time.
Responsive preset behavior¶
- The preset area wraps to fit the current panel width.
- Text labels are shortened or hidden automatically in tighter layouts.
- Some display controls collapse into a more compact presentation when space is limited.
- Ctrl + Mousewheel over the preset widgets changes their display scale.
- Shift + Mousewheel toggles Single Preset Mode.
- In Single Preset Mode, the mouse wheel switches the visible preset group.
Pivot Offset area¶
An XYZ input row for entering a numeric offset.
- X / Y / Z input fields — type the offset value for each axis.
- Apply — adds the entered offset to the selected actors' pivot. Respects the editor's current coordinate system. See Set the Actor Pivot.
- Snap to Vert — moves the pivot to the nearest vertex on the mesh surface.