Guides¶
Learn how to use every feature of Pivot Tool — from one-click pivot presets to baking mesh pivots and batch-aligning actors.
Documentation update in progress
These guides are still being updated. If you want the older UE4 1.0.5 workflow for core pivot, copy/paste, and bake concepts, read the Legacy UE4 1.0.5 Guide.
In this section¶
| Page | What it covers |
|---|---|
| Use Pivot Presets | Choose from 27 bounding-box positions and configure how presets are applied |
| Set the Actor Pivot | Move the pivot with numeric offset, set/reset, copy/paste, and snap to vertex |
| Bake a Mesh Pivot | Write the pivot change into the static mesh asset permanently |
| Align Actors | Line up actors along any axis using min, max, or last-selected reference |
| Manage Mesh Sockets | Create, rename, delete, and focus mesh sockets from pivot positions |
| Use Blueprint Functions | Call BakeMeshPivot and BakeMeshPivotRelative from editor utility scripts |
Suggested reading order¶
If you are new to Pivot Tool, start with Use Pivot Presets to understand the fastest workflow. If you already know which preset position you need, go directly to Bake a Mesh Pivot to make the change permanent.