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Guides

Learn how to use every feature of Pivot Tool — from one-click pivot presets to baking mesh pivots and batch-aligning actors.

Documentation update in progress

These guides are still being updated. If you want the older UE4 1.0.5 workflow for core pivot, copy/paste, and bake concepts, read the Legacy UE4 1.0.5 Guide.

In this section

Page What it covers
Use Pivot Presets Choose from 27 bounding-box positions and configure how presets are applied
Set the Actor Pivot Move the pivot with numeric offset, set/reset, copy/paste, and snap to vertex
Bake a Mesh Pivot Write the pivot change into the static mesh asset permanently
Align Actors Line up actors along any axis using min, max, or last-selected reference
Manage Mesh Sockets Create, rename, delete, and focus mesh sockets from pivot positions
Use Blueprint Functions Call BakeMeshPivot and BakeMeshPivotRelative from editor utility scripts

Suggested reading order

If you are new to Pivot Tool, start with Use Pivot Presets to understand the fastest workflow. If you already know which preset position you need, go directly to Bake a Mesh Pivot to make the change permanent.