Quick Start¶
Get Pivot Tool running and move your first pivot in under two minutes.
Documentation update in progress
This Quick Start reflects the current docs direction, but the site is still being updated. If you need older UE4-era workflow examples, use the Legacy UE4 1.0.5 Guide.
1. Enable the plugin¶
Open Edit > Plugins, search for Pivot Tool, and confirm the checkbox is enabled. Restart the editor if prompted.
2. Open the Pivot Tool panel¶
Open Tools > Nate's Tools > PivotTool. The Pivot Tool panel opens as a dockable editor panel that you can keep wide, narrow, horizontal, or vertical.
3. Move an actor's pivot with a preset¶
- Select one or more actors in the viewport.
- In the Pivot Preset area at the top of the panel, hover over a preset button to see a live preview of where the pivot will move.
- Click the preset button to apply the new pivot position.
The actor's gizmo moves to the selected bounding-box point. The geometry stays in place — only the pivot origin changes.
Preview before you commit
Hover over any preset button to see a crosshair, sphere, or coordinate indicator at the target location in the viewport. Configure the preview shape and color in Editor Preferences > Pivot Tool.
Designed for tight docked layouts
PivotTool adapts as the panel shrinks. It wraps controls automatically, shortens or hides some button text in tighter widths, and still lets you work in docked sidebars without losing core actions.
Next: Use Pivot Presets — learn about all 27 preset positions and the options that control how they are applied.