Actor Sockets Panel¶
Look up the controls used to create and manage mesh sockets from pivot positions.
Sockets Area¶
Manage mesh sockets created from pivot positions.
Toolbar¶
- Create — adds a new socket at the current pivot position. See Manage Mesh Sockets.
- Show in Viewport — toggles socket visualization in the 3D viewport.
Socket List¶
Each row displays:
- Socket name — click to rename, then press Enter to confirm.
- Set Pivot — moves the actor's pivot to this socket's position.
- Move to Pivot — moves the socket to the actor's current pivot position.
- Focus — centers the viewport camera on the socket.
- Delete — removes the socket from the mesh component.
Socket Options¶
- Draw Names — shows socket names as viewport labels.
- Self Scale — scales socket indicators with viewport distance.
- Show Actor Name — prepends the actor name in the socket list.
- Show Component Name — prepends the component name in the socket list.
- Socket Prefix — default name prefix for new sockets.
- Draw Size — controls the size of socket indicators in the viewport.