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Actor Sockets Panel

Look up the controls used to create and manage mesh sockets from pivot positions.

Sockets Area

Manage mesh sockets created from pivot positions.

Toolbar

  • Create — adds a new socket at the current pivot position. See Manage Mesh Sockets.
  • Show in Viewport — toggles socket visualization in the 3D viewport.

Socket List

Each row displays:

  • Socket name — click to rename, then press Enter to confirm.
  • Set Pivot — moves the actor's pivot to this socket's position.
  • Move to Pivot — moves the socket to the actor's current pivot position.
  • Focus — centers the viewport camera on the socket.
  • Delete — removes the socket from the mesh component.

Socket Options

  • Draw Names — shows socket names as viewport labels.
  • Self Scale — scales socket indicators with viewport distance.
  • Show Actor Name — prepends the actor name in the socket list.
  • Show Component Name — prepends the component name in the socket list.
  • Socket Prefix — default name prefix for new sockets.
  • Draw Size — controls the size of socket indicators in the viewport.