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Mesh Pivot Panel

Look up the controls used to bake pivot changes into a static mesh asset.

Mesh Pivot Area

Controls for permanently writing pivot changes into the static mesh asset.

  • Bake — writes the pivot offset into the mesh. Cannot be undone with regular editor undo. See Bake a Mesh Pivot.
  • Duplicate and Bake — creates a copy of the mesh, then bakes the pivot into the copy. The original mesh is preserved.

Bake Options

  • Freeze Rotation — bakes the actor's rotation into mesh vertices and resets the actor's rotation to zero.
  • Freeze Scale — bakes the actor's scale into mesh vertices and resets the actor's scale to (1, 1, 1).
  • Keep in Place — keeps other actors referencing the same mesh at their current world positions after the bake.

Bake by Actor

  • Bake by Actor toggle — enables baking relative to a reference actor, typically the last selected actor.
  • Match Location — bakes the pivot to match the reference actor's world position.
  • Match Rotation — bakes the pivot to match the reference actor's rotation.